

CreateMeshBuilder,
AddVertex,10, 4.5, 25.3,
AddVertex,10, 3.84, 0,
AddVertex,10, 2.34, 0,
AddVertex,10, 3.0, 25.3,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,Fence2.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 9, 0,
SetTextureCoordinates,2, 9, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,150,150,150,

CreateMeshBuilder,
AddVertex,10, 3, 25.3,
AddVertex,10, 2.34, 0,
AddVertex,6, 0.44, 0,
AddVertex,6, 1.1, 25.3,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,Emb1.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

CreateMeshBuilder,
AddVertex,25, 3, 25.3,
AddVertex,25, 2.34, 0,
AddVertex,10, 2.34, 0,
AddVertex,10, 3, 25.3,
AddFace,0,1,2,3,
SetColor,130,130,130,
GenerateNormals,

LoadTexture,Ground.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

CreateMeshBuilder,
AddVertex,18, 15, 25.3,
AddVertex,25, 14.33, 0,
AddVertex,25, 2.24, 0,
AddVertex,18, 2.9, 25.3,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,TreeWall.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0,0,0,