

CreateMeshBuilder,
AddVertex,-46, 10, 15,
AddVertex,-6, 10, 15,
AddVertex,-6, 5.05, 15,
AddVertex,-46, 5.05, 15,
AddVertex,-6, 5.05, 25,
AddVertex,-6, 5.05, 25,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,

LoadTexture,hedge2a.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 8, 0,
SetTextureCoordinates,2, 8, 0.888,
SetTextureCoordinates,3, 0, 0.888,
SetTextureCoordinates,4, 8, 1,
SetTextureCoordinates,5, 0, 1,
SetDecalTransparentColor,0,0,0,

CreateMeshBuilder,
AddVertex,6, 10, 15,
AddVertex,46, 10, 15,
AddVertex,46, 5.05, 15,
AddVertex,6, 5.05, 15,
AddVertex,46, 5.05, 25,
AddVertex,6, 5.05, 25,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,

LoadTexture,hedge2a.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 8, 0,
SetTextureCoordinates,2, 8, 0.888,
SetTextureCoordinates,3, 0, 0.888,
SetTextureCoordinates,4, 8, 1,
SetTextureCoordinates,5, 0, 1,
SetDecalTransparentColor,0,0,0,

CreateMeshBuilder,
AddVertex,-6, 7, 15,
AddVertex,6, 7, 15,
AddVertex,6, 5, 15,
AddVertex,-6, 5, 15,
AddVertex,6, 5, 25,
AddVertex,-7, 5, 25,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,

LoadTexture,stallard_bridge.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 8, 0,
SetTextureCoordinates,2, 8, 0.888,
SetTextureCoordinates,3, 0, 0.888,
SetTextureCoordinates,4, 8, 1,
SetTextureCoordinates,5, 0, 1,

CreateMeshBuilder,
AddVertex,-10, 5.2, 14.9,
AddVertex,-10, -2.8, 14.9,
AddVertex,-3, -2.8, 14.9,
AddVertex,-3, 5.2, 14.9,
AddVertex,-3, -2.8, 25,
AddVertex,-3, 5.3, 25,
AddFace,3,2,1,0,
AddFace,5,4,2,3,
GenerateNormals,

LoadTexture,TunnelBrick2.png,
SetTextureCoordinates,0, 6, 0,
SetTextureCoordinates,1, 6, 6,
SetTextureCoordinates,2, 0, 6,
SetTextureCoordinates,3, 0, 0,
SetTextureCoordinates,4, 9, 6,
SetTextureCoordinates,5, 9, 0,

CreateMeshBuilder,
AddVertex,10, 5.2, 14.9,
AddVertex,10, -2.8, 14.9,
AddVertex,3, -2.8, 14.9,
AddVertex,3, 5.2, 14.9,
AddVertex,3, -2.8, 25,
AddVertex,3, 5.2, 25,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,

LoadTexture,TunnelBrick2.png,
SetTextureCoordinates,0, 6, 0,
SetTextureCoordinates,1, 6, 6,
SetTextureCoordinates,2, 0, 6,
SetTextureCoordinates,3, 0, 0,
SetTextureCoordinates,4, 9, 6,
SetTextureCoordinates,5, 9, 0,


CreateMeshBuilder,
AddVertex,60, 5.2, 14.85,
AddVertex,60, -2.8, 0.9,
AddVertex,0, -2.8, 11.85,
AddVertex,10, 5.2, 14.85,
AddVertex,10, -2.8, 25,
AddVertex,10, 5.2, 25,
AddFace,0,1,2,3,
AddFace,3,2,4,5,
GenerateNormals,

LoadTexture,grass_cd2.png,
SetTextureCoordinates,0, 6, 0,
SetTextureCoordinates,1, 6, 6,
SetTextureCoordinates,2, 0, 6,
SetTextureCoordinates,3, 0, 0,
SetTextureCoordinates,4, 9, 6,
SetTextureCoordinates,5, 9, 0,

CreateMeshBuilder,
AddVertex,-60, 5.2, 14.85,
AddVertex,-60, -2.8, 0.9,
AddVertex,0, -2.8, 14.85,
AddVertex,-10, 5.2, 14.85,
AddVertex,-10, -2.8, 25,
AddVertex,-10, 5.3, 25,
AddFace,3,2,1,0,
AddFace,5,4,2,3,
GenerateNormals,

LoadTexture,grass_cd2.png,
SetTextureCoordinates,0, 6, 0,
SetTextureCoordinates,1, 6, 6,
SetTextureCoordinates,2, 0, 6,
SetTextureCoordinates,3, 0, 0,
SetTextureCoordinates,4, 9, 6,
SetTextureCoordinates,5, 9, 0,