

CreateMeshBuilder,
AddVertex,-120, 5, 30,
AddVertex,-3.5, -1.9, 30,
AddVertex,-3.5, -1.9, 0,
AddVertex,-3.5, -10.31, -5,
AddVertex,-160, -10.31, -15,
AddVertex,-120, 5, 0,
AddFace,0,1,2,5,
AddFace,5,2,3,4,
GenerateNormals,



LoadTexture,grass_cd2.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 1, 2,
SetTextureCoordinates,4, 0, 2,
SetTextureCoordinates,5, 0, 1,

CreateMeshBuilder,
AddVertex,-7, -0.0, 0,
AddVertex,-7, -0.0, 25.0,
AddVertex,-7, -1.8, 25.0,
AddVertex,-7, -1.8, 0,
AddFace,0,1,2,3,
GenerateNormals,

LoadTexture,fence3.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 8, 0,
SetTextureCoordinates,2, 8, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0,0,0,



;********************* RHS ******************************,


CreateMeshBuilder,
AddVertex,120, 15, 30,
AddVertex,3, -5, 30,
AddVertex,3, -5, 0,
AddVertex,3, -5, -5,
AddVertex,160, -5, -15,
AddVertex,120, 15, 0,
AddFace,5,2,1,0,
AddFace,4,3,2,5,
GenerateNormals,

LoadTexture,grass_cd.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 1, 2,
SetTextureCoordinates,4, 0, 2,
SetTextureCoordinates,5, 0, 1,

