CreateMeshBuilder,
AddVertex,-15, 0, 26,
AddVertex,1.3, -5.3, 26,
AddVertex,1.35, -5.3, -16.5,
AddVertex,-120.0, -5, 0,
AddVertex,-15.0, 0, 0,
AddFace,0,1,2,4,
AddFace,4,2,3,
GenerateNormals,

LoadTexture,grass3a.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 2,
SetTextureCoordinates,4, 0, 1,

CreateMeshBuilder,
AddVertex,-120, 3, 30,
AddVertex,-3.5, -5.9, 30,
AddVertex,-3.5, -5.91, 0,
AddVertex,-3.5, -10.31, -5,
AddVertex,-160, -10.31, -15,
AddVertex,-120, 3, 0,
AddFace,0,1,2,5,
AddFace,5,2,3,4,
GenerateNormals,

LoadTexture,emb2.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 1, 2,
SetTextureCoordinates,4, 0, 2,
SetTextureCoordinates,5, 0, 1,

CreateMeshBuilder,
AddVertex,120, 10, 30,
AddVertex,2, -1.3, 30,
AddVertex,2, -1.31, 0,
AddVertex,2, -6.31, -5,
AddVertex,160, -6.31, -15,
AddVertex,120, 10, 0,
AddFace,5,2,1,0,
AddFace,4,3,2,5,
GenerateNormals,

LoadTexture,emb1.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 1, 2,
SetTextureCoordinates,4, 0, 2,
SetTextureCoordinates,5, 0, 1,

CreateMeshBuilder,
AddVertex,5.5, 1.4, 0,
AddVertex,5.5, 1.4, 25,
AddVertex,5.5, -1.7, 25,
AddVertex,5.5, -1.7, 0,
AddFace,3,2,1,0,
GenerateNormals,

LoadTexture,fence10.png,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,8,0,
SetTextureCoordinates,2,8,1,
SetTextureCoordinates,3,0,1,
SetDecalTransparentColor,0,0,0,

CreateMeshBuilder,
AddVertex,-15.26, -0.1, 0,
AddVertex,-15.26, 5, 0,
AddVertex,-14.26, 5, 25,
AddVertex,-14.26, -0.1, 25,
AddFace,0,1,2,3,
SetColor,255,255,255,
GenerateNormals,

LoadTexture,hedge2a.png,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,0,0,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,1,1,
SetDecalTransparentColor,000,000,000,

CreateMeshBuilder,
AddVertex,4.5, 2, 0,
AddVertex,4.5, 2, 26,
AddVertex,4.5, -1.3, 26,
AddVertex,4.5, -1.3, 0,
AddFace,3,2,1,0,
GenerateNormals,

LoadTexture,hedge2a.png,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,8,0,
SetTextureCoordinates,2,8,1,
SetTextureCoordinates,3,0,1,
SetDecalTransparentColor,0,0,0,

;**********************************,




CreateMeshBuilder,
AddVertex,51.4, -0.3, 0,
AddVertex,51.4, -0.28, 25.3,
AddVertex,53.3, 0.32, 25.3,
AddVertex,53.3, 0.3, 0,
AddFace,0,1,2,3,
AddFace,1,0,3,2,

GenerateNormals,

LoadTexture,grass3a.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

CreateMeshBuilder,
AddVertex,53.3, 0.3, 0,
AddVertex,53.3, 0.32, 25.3,
AddVertex,54, 1.02, 25.3,
AddVertex,54, 1, 0,
AddFace,0,1,2,3,
AddFace,1,0,3,2,

GenerateNormals,

LoadTexture,grass3a.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

CreateMeshBuilder,
AddVertex,54, 1, 0,
AddVertex,54, 1.02, 25.3,
AddVertex,57, 2.82, 25.3,
AddVertex,57, 2.8, 0,
AddFace,0,1,2,3,
AddFace,1,0,3,2,
GenerateNormals,

LoadTexture,grass3a.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

;top
CreateMeshBuilder,
AddVertex,57, 2.65, 0,
AddVertex,57, 2.65, 25.3,
AddVertex,70.2, 10.02, 25.3,
AddVertex,70.2, 10, 0,
AddFace,0,1,2,3,
AddFace,1,0,3,2,


GenerateNormals,

LoadTexture,grass3a.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 3,
SetTextureCoordinates,3, 0, 3,
SetDecalTransparentColor,0,0,0,





;Front l
CreateMeshBuilder,
AddVertex,170.0, -8.3, 0,
AddVertex,70.0, 10, 0,
AddVertex,69.0, -6.3, -15,
AddFace,0,1,2,
AddFace,2,1,0,


GenerateNormals,

LoadTexture,grass3a.png,
SetTextureCoordinates,0, 1, 0,
SetTextureCoordinates,1, 1,4,
SetTextureCoordinates,2, 0,4,


CreateMeshBuilder,
;Sec1
AddVertex,51.4, -5.3, -15,
AddVertex,51.5, -0.3, 0,
AddVertex,53.3, 0.3, 0,
AddVertex,53.3, -5.3, -15,
AddFace,0,1,2,3,
AddFace,1,0,3,2,

GenerateNormals,

LoadTexture,grass3a.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,


CreateMeshBuilder,
AddVertex,53.3, -5.3, -15,
AddVertex,53.3, 0.3, 0,
AddVertex,54, 1, 0,
AddVertex,54, -5.3, -15,
AddFace,0,1,2,3,
AddFace,1,0,3,2,

GenerateNormals,

LoadTexture,grass3a.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

CreateMeshBuilder,
AddVertex,54, -5.3, -15,
AddVertex,54, 1, 0,
AddVertex,57, 2.8, 0,
AddVertex,57, -5.3, -15,
AddFace,0,1,2,3,
AddFace,1,0,3,2,

GenerateNormals,

LoadTexture,grass3a.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,

CreateMeshBuilder,
AddVertex,57, -5.3, -15,
AddVertex,57 ,2.8, 0,
AddVertex,70, 10, 0,
AddVertex,70, -5.3, -15,
AddFace,0,1,2,3,
AddFace,1,0,3,2,



GenerateNormals,

LoadTexture,grass3a.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,








